I like the niche usefulness of Cure III. It further displays how WHMs can heal in a multitude of situations. I just wish there were more opportunities to use it at times. Not that I feel it's a waste of a skill slot but if I removed it I don't think I would notice that much of a difference in my performance (I'm speaking from a nonprogressive stand point).
I guess my biggest issue is that SE doesn't give it many situations to shine. It's not the spell it's self but rather the current content.
