If you cant afford the Game, you have other problem you should solve in your real life first.
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If you cant afford the Game, you have other problem you should solve in your real life first.
Praytell, why would it even matter if someone actually payed the sub directly or not? You're literally saying that it's a bad idea because you don't like it for no apparent reason. I don't agree or disagree with the idea of these items, as I'd probably never use them, but your argument is ridiculous. At least give an actual reason for why the idea is bad if you want to imply so strongly that it's a factually bad idea.
Kind of like the below...
This is a good reason to not implement the system. In fact, unless a solution is found, it would turn what could be the biggest boon of the system - reduction in RMT sales and activity - into its biggest bane - an actual increase in RMT sales and activity.
I know World of Warcraft implemented this shortly after I quit the game. I wonder how it worked out for them.
this, in wow the ppl playing with token are actually a +5 dllr sub price boost for blizz since the token is more expensive than the monthly sub.
It is a pretty interesting system for the whole time vs money dilemma for players while taking a big bite back at RMT activity. As to whether it would work for FF 14, i honestly don't know since we also have to keep other cultures in mind. Even within wow the market for said tokens is apparently drastically different between regions, which may of may not be a negative....I honestly don't know.
This subject has been discussed several times in the past and every single one of them became quite heated at that. The main issue people have with this is the mindset behind it.
One person says that that people will be able to buy game time with an in-game currency, so that they don't have to pay the subscription fee due to real life financial issues. Another person says that (s)he has so much in-game money, that they save spend it on buying game time through the market boards and save money. And finally another person says it's to battle RMT, by "legalizing" it through a token system like "Chronosphere/Plex/WoWTokens/etc".
If you want to read more about these discussions, i'd suggest reading what people had to say about it in this thread (545 posts long):
Thread: It's time to reevaluate the idea of adding a PLEX/Chronoscroll-like system to FFXIV
I've said all i wanted to say about a Token system like this within that thread, but what i would like to highlight from that discussion is this:
Offering surveys would be helpful. Just not the traditional scam ones or something like a 3 min ad a day for 20 or so days a month to earn a basic sub. Offering tradable crysta would just cause inflation, because the market would be distorted with real world prices over virtual items and RMT would become less about bots and more about "S>1 month sub for 5 mil or Fat Cat minion"
This may work on JP servers where RMT is almost non-existent (I leave my pc on about 24/5, not a single RMT tell here). But this may directly cause more RMT activities.
For example, while I was playing on Gilgamesh (RMT tells are pretty blatant over there), I noticed people were selling the Premium Wedding packages for like 3m a pop. Which was about $20 give or take. A monthly sub for FFXIV, averaging on all currencies, I would is around $14. In-game value would be around 2m for a MB sub. Now let's consider the economy. People have been complaining that they cannot even afford to buy a house. Can these people really coup up 2m ever month for a sub? Probably not.
That's where RMT will step in. I do not know how much RMT is these days, but from what I saw from the tells, I assume 1m is around $2.5. That's $5 for 2m. You will be saving $9 every month. But most likely you will be caught and slapped on the back with a ban.
This could and most likely deal a huge blow on the sub base. Right as of now, this idea is really bad.
@OP
So how is server upkeep, patches, & etc funded?
WOW actually has millions of active players subbed to pay for content development.
FFXIV is not on that lvl of income.
If they added not "Gametime Gifts" Tokens. Then theycwould need to significantly change the Cash Shop in order to offset the loss of income by players who are now playing for free.
Alot of people forget that server fuel, and paying the devs is extremely costly.
You misunderstand the OP.
It'd be someone buys the token for $15 (sub price) -> sells it to someone for in-game gil. Basically it's "safe" gil buying. I oppose it because attaching a RL price tag to in-game items is a fast way to make a game feel like crap (hi diablo 3)
I wouldn't mind it would help me save money. But they would have to do something about sub prices. Cause right now I pay $7.99 a month for my legacy sub. Meaning any kind of sub token wouldn't be a good deal for legacy players.