I feel like the suggested ideas would be great to revitalise the monotonous low level dungeon runs :)
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I feel like the suggested ideas would be great to revitalise the monotonous low level dungeon runs :)
I like the entire idea, but this part seems to be the most likely feature that we could see in the near future. I'd imagine that the Garleans would do something like this, since they already know who we are and know that we aren't to be trifled with. Really hoping to see these ideas implemented in future dungeon runs!
I'd love to see this implemented! As MihaelB said, it would help to make the older dungeons interesting, but it may also help cut down on queue times. Especially if they put something like this in CT (hopefully with a higher chance of encountering the event).
Like the idea of randomized dungeons, at the moment they are very predictable and just a case of going through the motions.
What i would really like though are some decent open world dungeons.(Hard ones)
Fates are the closest we have atm and they are pretty much just a spam fest.
Thanks for the interesting idea! While we cannot promise such a feature can be added, we have relayed the information to the dev. team. Let us know if you have any other great ideas to make dungeons interesting! :)
Is this really such an interesting (and original) insight? I applaud Aniforani (the OP) for spelling it out here. But if the Dev. team isn't already thinking in these terms, then we collectively overestimate their worth.
I really hope this is not a fresh thought, that had to be relayed to them, by you, from the player base, but one (and a pretty basic one, at that) of many paradigms that they are constantly formulating to create depth in their (and our) game universe.
Great idea dungeons definitely need a bit more to them. Especially now that were getting 2 new dungeons per patch to last us 3 months. Personally I find it gets real boring after that much time.
And I guess well see what Void Ark has to offer us, but I think the 24 man raids could really use more to them. CT's were hard for like the first day then just get as much DPS to clear everything easy and ignore mechanics.
Perhaps after you beat the final boss, you have the option to leave, or turn around and fight a harder version dungeon in reverse back to the beginning! Even better, take that idea a step further and keep upping the difficulty having you literally running forward to the end, backwards to the beginning, and forward to the end until you either can't fight anymore, or the timer runs out!
Actually, Zhexos wasn't part of the team last time it was discussed so was either unaware or simply being polite. but either way the devs have acknowledged this idea before, and flat out said it's not going to happen.
The basic run down was, it'd need to be harder than normal so new players couldn't win if forced to face them and most people that are looking for higher difficulty aren't going to run old dungeons anyway.