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  1. #1
    Player
    Aniforani's Avatar
    Join Date
    Sep 2011
    Posts
    99
    Character
    Aniforani Isalliask
    World
    Ultros
    Main Class
    Alchemist Lv 80

    Dungeon events and rare/random spawns

    Right from the start, I know some people are happy with running dungeons all day as they are to cap currencies. I wouldn't be looking to remove that type of dungeon run from them. The system I'm suggesting would be an option to check off, or even a separate type of roulette. Given that a lot of time is spent repeating dungeons for currency/gear I think there could be more variation in running them.

    One of the easier ways to do this would be to have variations in the types of enemies found in the dungeon and the patterns that they follow. Throw in some enemies that are really deadly that should be avoided. On rare occasions there could even be a boss style enemy that is free roaming, with the potential to encounter the party anywhere. Give him a unique loot pool and currency should it happen. Have some out of range enemies engaged in a summoning. After a certain amount of time in the dungeon they spawn a powerful demon that you can return to fight or ignore.

    Randomly throw in some npc's, both helpful and in need of help. Perhaps give players an option to accept additional NPC quests inside the dungeon that opens up a new area with it's own trials and rewards. There could be lost/captured merchants that offer items that you would not find find anywhere else. There could be random minions locked away in cells that you would have to search for keys through out the dungeon to get. Drop an alchemist lab table somewhere with a random potion effect or rare dyes. Cursed tombs that when open provide rare items or materials, but inflicts a penalty on the party until the dungeon is complete.

    Maybe if the party has not crossed into an area by a certain time the enemies are alerted to their presence and setup a blockade. Players could choose to descend into an otherwise locked area, with it's own set of challenges events and rewards, or fight through the blockade to return to the standard path. Perhaps when the players get to a boss room they find a hostile party of "dungeon raiders" has killed the boss and laid claim to the treasure. Make them a random composition of classes with the choice for the players fight them instead.

    There are hundreds of ways and combinations of things that would make a dungeon feel interactive and give parties the decision of what to do next. It would be fun to go into a dungeon with a sense of adventure and unease about what you are getting into, instead of an autopilot mentality. Due to the added time/difficulty it would draw a smaller crowd, but I think if the rewards were balanced around that it would be a popular choice for people looking to break up the monotony of standard dungeons.
    (55)

  2. #2
    Player
    StriderShinryu's Avatar
    Join Date
    Sep 2015
    Location
    Coeurl
    Posts
    1,298
    Character
    Alexalea Snowsong
    World
    Coeurl
    Main Class
    Red Mage Lv 90
    I like this idea, and some of these mechanics are already in use in several different dungeons in the game so it's not like they can't be done.
    (2)

  3. #3
    Player
    atomicdeath's Avatar
    Join Date
    Nov 2011
    Posts
    219
    Character
    C'tan Shard
    World
    Hyperion
    Main Class
    Thaumaturge Lv 50
    yes, spice up dungeons pls!
    (8)

  4. #4
    Player
    RukiaFae's Avatar
    Join Date
    Feb 2015
    Posts
    641
    Character
    Rukia Fae
    World
    Goblin
    Main Class
    Goldsmith Lv 78
    Yea please oh please
    (5)

  5. #5
    Player

    Join Date
    Dec 2012
    Posts
    1,132
    The game needs less RNG with drops, not even more.
    (1)

  6. #6
    Player
    Aniforani's Avatar
    Join Date
    Sep 2011
    Posts
    99
    Character
    Aniforani Isalliask
    World
    Ultros
    Main Class
    Alchemist Lv 80
    Quote Originally Posted by Gilthas View Post
    The game needs less RNG with drops, not even more.
    I wouldn't want to see it effect gear as much as glamour items, minions and things that wouldn't effect endgame activities. Also since it would be an add-on for what players are doing anyways its kind of just a bonus.
    (3)

  7. #7
    Player
    Marxam's Avatar
    Join Date
    Aug 2013
    Posts
    2,284
    Character
    Blackiron Tarkus
    World
    Leviathan
    Main Class
    Marauder Lv 90
    you enter Tam Tara HM. You then realize a girl with a white dress and long black hair is slowly following behind you and if she gets you... *gulp*.... lets put it this way. Get your ass to the boss ASAP!
    (10)

  8. #8
    Player
    Aniforani's Avatar
    Join Date
    Sep 2011
    Posts
    99
    Character
    Aniforani Isalliask
    World
    Ultros
    Main Class
    Alchemist Lv 80
    Quote Originally Posted by Marxam View Post
    you enter Tam Tara HM. You then realize a girl with a white dress and long black hair is slowly following behind you and if she gets you... *gulp*.... lets put it this way. Get your ass to the boss ASAP!
    Lol, exactly this kind of stuff. You could even have undead and ghosts haunt the dungeon in addition to the standard foes until you find and put to rest some angry spirit. Anything to add variety to those times you just want a change of pace.

    You could even randomly give a message to a single player, like they are the only one to notice a gust of wind from a secret passage. "Hey guys, I think I found something over here." Some reason to talk to each other aside from the "Hi!" and "Good Job!" if even that.
    (4)
    Last edited by Aniforani; 10-11-2015 at 02:58 AM.

  9. #9
    Player
    Evira's Avatar
    Join Date
    Dec 2011
    Posts
    39
    Character
    Eviro Juro
    World
    Hyperion
    Main Class
    Conjurer Lv 60
    I really like this idea! Also having world events where a very powerful boss would decend (sorta like odin but free roaming) on a zone and crush everything in their path If not handled with strategy and skill. You would have to somehow load balance the server though so it wouldn't crash when it happened.
    (1)

  10. #10
    Player
    Klamor's Avatar
    Join Date
    Jan 2014
    Location
    Ul'dah
    Posts
    203
    Character
    Klamor Oli
    World
    Excalibur
    Main Class
    Paladin Lv 60
    Quote Originally Posted by Evira View Post
    I really like this idea! Also having world events where a very powerful boss would decend (sorta like odin but free roaming) on a zone and crush everything in their path If not handled with strategy and skill. You would have to somehow load balance the server though so it wouldn't crash when it happened.
    RIFT had something like this back in its very early days. There were basically... let's call them totems for the sake of ease... that players had to activate within a time frame. This basically meant that a party would have to spread across the map, and collectively coordinate when to activate the totems. In so doing it would start an event timer, and after some amount of time a world boss would spawn in the zone. Now, in that game, it was commonplace for a party of monsters to run to the nearest town or encampment, kill the NPCs and lay claim to the area and force players to defeat them in order for the NPCs to eventually respawn... I don't expect SE to devise a scheme which would force players to have to take back an encampment, since low population zones would have issues on this front, but I don't see why they couldn't do something like this. Especially considering that FATEs are just RIFTs without the flair.
    (4)

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