I notice that when I don't use HQ Materials, the good/excellent conditions are very rare the most I get is 1or 2 sometimes none of a 22 craft step. I see it more often when I add some HQ materials to the synt.
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I notice that when I don't use HQ Materials, the good/excellent conditions are very rare the most I get is 1or 2 sometimes none of a 22 craft step. I see it more often when I add some HQ materials to the synt.
The good proc was reduced by 2 reasons.
1.- Precise Touch. (with the old rate Precise would be OP)
2.- Heart of the Crafter. (Lower rate generates insentive to use these idiotic skills we dont even need)
Before good were common but not as to grant permanent 11 stacks ALL the time, not even close, there is a reason why every crafter will always roll reclaim and rumination on the most demanding crafts that absolutely need said 11 stacks (masterbook II). But yeah, it was nerfed, not even mentioned in patch notes probably to prevent a fire in the forums (which is silly considering the status of crafting...) and well, thats it. Old proc rate + Precise touch = OP.
I haven't seen 11 stacks of Inner Quiet since ARR, no.
Mainly because I need more Careful Synthesis II to actually finish the items now. 9 stacks of IQ, though, that happens quite commonly - the max my macro allows.
Nope haven't noticed. Still plenty goods with hasty touch doing what it does best. Failing on them or failing 6+ timesin a row.
Support of less fewer procs: http://forum.square-enix.com/ffxiv/t...ar-L60-recipes
I've noticed it myself, and it's frustrating when I get a long run of every craft not getting procs.. So then I don't have a chance to use precise touch..
I've noticed the decrease in good condition (orange orb) procs in recipes level 56+ and HW master recipes.
I think precise touch is the main reason why the good proc rate was reduced. From my tests with the Heart skills, it seems that they were introduced for the purpose of making specialization work better, not to specifically give you an advantage (although they can). Specialization relies on good procs, so I feel that the Heart ability is a fix in response to the lower proc rate, not the other way around.
For level 50 crafts, the good proc rate was high enough for a good shot at 11 stacks of IQ around 70% of the time (maybe 50% for the master book 2 tokens). For the level 60 2* crafts, the chance of 11 stacks of IQ is even higher than before, so I don't believe that adjustments are required unless they increase the difficulty of the next set of end game crafts drastically.