Yeah, NP. FYI I agree PLD needs changes but just just felt like posting that.
Printable View
by definition PLD must have the lowest damage output of all tanks so they will just beef it enough to meet a dps check after gearing up IMO. I think he said it already
YoshiP: "I don't think PLD is weak"
So if you recall 2nd Coil when paladins were solo tanking ....it's OVER. To clarify I wouldn't get too excited...
I wouldn't oppose nor be surprised if the Goring Blade DOT was enhanced and Royal Authority just got a small potency increase.
They'll have to make some fairly significant changes if they're making us wait til 3.1. The other two tanks already have raid wide damage reduction that isn't limited by range of stupid triggers. :/
It won't be skill adjustments the problem is not Paladin it's the alexander raid design flaw that left them least desirable... of course a Paladin's weapon has a significantly lower auto attack potency (use the base esoteric weapon as example) for 55.25, WAR: 84.85 and DRK 73.01 .. yes Paladin has the shortest delay but regardless that is the trade off for the ability to block.. but where SE went wrong is not here, it's the raid that should have really had a formula to use one tank as a meat shield and one as a hybrid. This is why Paladin always tanked, say Bahamut Prime...
That was before 3.0. We have a whole slew of new abilities that are lackluster at best and are still not the best mitigation tank because of the raid wide damage reductions both war and drk have. -10% damage applied to 8 people is much more significant than any damage mitigation a shield can provide. Now, if they were to make divine seal similar up time to reprisal and storms path then we're talking reasonable changes. You can't apply the raid meta argument to all aspects of PLD unfortunately or we wouldn't have been complaining since the first attempts of Alexander savage. Meta shift or not, drk and war are still better options for both dps output AND raid wide mitigation simultaneously.
Edit: Drk is going to need some utility changes/ability cohesion fixes also once the meta shifts away from magic damage but Pld has these issues whether the meta is in favor of physical damage or not.
Take another look at those weapons. Divide the auto-attack potency shown there by the delay on each one... and they all end up at the exact same potency/second of 24.67. Paladin does not have a weaker weapon than the others. There's just a temporary infinitesimal main stat disadvantage in any situation where the weapon has been upgraded before the shield.
PLD isn't broken or unbalanced. I don't understand the millions of rants on the forums over this issue. You can have the highest mitigation in the game and have amazing DPS at the same time.
So magic damage is an issue with the new raid content and DRK so happens to get a magic reduction ability. Let's burn the class at the stake now. What happens when we get another raid with mostly physical. Pretty sure that will be the greatest thing since sliced bread and no one will be complaining then.
Yes sure some abilities need some tweaking, but let's see they are new abilities that have been implemented for 3 months? Enmity shouldn't be an issue. No issues holding hate off burst openers with my raid group that does insane damage.
Sorry for the rant but I'm just tired of hearing the doom and gloom regarding the job.