What about if you use mouse movement? Would you just look at the center of the AoE?
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What about if you use mouse movement? Would you just look at the center of the AoE?
Hmm another mechanic I would also recommend would be Juggle. During this boss mechanic, in a savage turn of course, another player controls your character. In other word, if I were tanking, and the boss cast Juggle, I would be randomly assign to use a team member's healer/dps and someone else would be using my tank ( all 8 people are switch to another player's character class for a temporary time). This mechanic sounds like it would need a LOT of development though, I don't know how easy can SE make this happen. It would also give static a challenge, because what static doesn't love challenges.
But how would it assign keys? Especially for kb vs gamepad players?
I tried to play a friend's account once.. even though both of us are gamepad users, and it was on a job I also had leveled.. it was near impossible to even do the basic rotation. His entire playstyle was different.. was kind of fun, but I imagine would be an instant wipe in a battle, unless you coordinated similar button layouts / practiced.
lol you know what we also haven't seen lol? and this is one basically like a duh one. is a mechanic where we need to jump in order to avoid it. So think of it like an electric floor and you see the electricity ray coming, you need to jump in order to avoid it.
I guess my beef is that I feel like Heavensward (so far) is Stuff on the Ground: The Game. That's not true of all fights obviously but it's true of quite a few.
Some of my favorite encounters are Gilgamesh, The Hydra (lots of AoEs but Fear Itself reminds me a mechanic from Yogg-Saron in WoW that always thought was interesting), Bismarck, Ramuh and Cerberus. These fights all have interesting quirks to them that go beyond needing to worry about Stuff on the Ground.
In my perfect little dream world this game would be less based on mechanical execution and more based on awareness. Like in WoW: Mechanically perfect dps is needed in Mythic but the rotations are much, much simpler and more streamlined so players can pay attention to the bosses. Since attention is on the bosses the bosses are more dynamic. I'm not saying I want FFXIV to BE WoW but to take some lessons from WoW's raiding playbook because WoW's raids have always been its strongest feature. (The world, story, and levels content in FFXIV are superior by leaps and bounds).
I live in Brazil, and sometimes I have enough latency to make me fall from Titan EX arena by WALKING (even having a connection of 60MB broadband net, wired to my laptop). It's worse than a lag spike. Altough it's situational and doesn't happen very often, I can see how much problems it can cause to some players.
I'm going to crucify you for that idea. Amen.