Originally Posted by
Rafaelhades
Because they don't release an entirely new game every patch. I'm actually interested to hear of an MMO that feels like an entirely new MMO every expansion, or even every patch.
"Midcore" content is going to feel like the same slog if you view it as such. Anything that doesn't provide that cake at the end of the fishing pole will not take off because no one will do them. So it turns into another gear grind. But why grind that gear when Savage provides you with the best? See: Alex NM.
"Implement unique sidegrades!" Sidegrades are not sidegrades when they're mandatory and the only way to make said sidegrades worth the effort of getting is if they're job-altering. "Job-altering" will eventually mean "must have." Unless they implement a way to imbue pieces of gear with special properties. But then, certain properties will be mandatory. PFs will have "Must have X ability +1 gear plz" and people will get kicked when that bard has "Bloodletter +1" instead of "Foe's Requiem +1" or that BLM has "Thundercloud +10%" instead of "Firestarter +10%." Things will be mathed out and BiS will still prevail. All at the cost of dev time, which means we would get the 2yr dev cycle Blizzard has.
MMOs have always been about the gear grind. They could expand on Treasure Hunts and do pop NMs (which they can still do) but somewhere down the line, people will complain about those as well. Anything they implement, people will find something wrong with it and complain. And unless SE completely halts other game projects and focus primarily on XIV, they will not have the manpower or the money to please everyone everyday for as long as this game exists.