The big question is how do you fix the current system. Personally I would do the following to fix the current economy problems and fix the red scrip system:
1) Further increase the red script crafting points for hand ins across all crafting types. The weekly red scrip crafting costs are still too high for your average crafter.
2) Remove sky spring water from red scrip venders and make it a frequent raid drop (maybe split it into 5 sky spring potions one for each dis-solvent just for flavor)
3) Reduce the required Ooids and botany Folklore drops from 10 of each to 4 or 5 of each. 10 is just obscene.
4) Increase the drop rate Ooids and botany Folklore by a factor of x3, and make sure that it is indeed something just done with blue scrips.
5) Add in 170 crafted foraging gear for all slots.
6) Decrease the cost of crafter red tokens so they can purchase ~15-20 a week. 9 is insanely low.
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I'm fairly certain that if the above was done the entire market would pull back into a healthy place very quickly. Proper tuning the raid drop rate, Ooid drop rate, number of red scripts rewarded to crafters for item turn ins, and number of tokens available per week would effectively distribute money into adventures, gathers, and crafters hands at desired rates. I will readily admit these numbers would likely require tuning once or twice after said system was implemented. But the knobs would exist to allow tuning.
