Any spell added to PLD needs to work like Flash and not like Clemency.
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Any spell added to PLD needs to work like Flash and not like Clemency.
Sword Oath change wasn't intended to be for main-tank capability - I've tanked in Sword before and it can be done as is; the goal of the 5% damage increase is to bring Paladin up as an off-tank currently pushing as hard as I possibly can on a lv60 training dummy only nets me roughly 850dps over 2min period (scrub git gud?) but with the long recast on Fight or Flight Paladin's off-tank damage potential atrophies very quickly. We need (in my opinion) a 5% increase to damage or some other change to make our off-tank damage viable.
Shield Swipe changes were listed precisely because it's now a DPS loss - using it to get TP back but it still requires procs (which means main tanking) so by including a Regain effect for several seconds it makes it a true TP recovery tool without overpowering it.
Royal Authority - just an idea.
Clemency really needs changes most of all - fix it's cast & recast times. (begs Yoshida)
I agree that adding a damage component to Flash would homogenize the tanks too much - but I do think our enmity modifiers could be looked at and adjusted.
(On MT damage ShO) Yeah I agree we are lowest - but not to the degree everyone on this forum seems to think. I generally run at 600-650 DPS in ShO in AS1 and I don't feel like I'm detracting from the group with the utility my Cover/Clemency/Veil/Stoneskin provide during the Prey/Add/Buster mechanics.
Perhaps instead of a 5% flat on SwO put a 10% dynamic damage buff on Royal Authority so you have to use multiple combos to maintain your maximum output.
Can people please stop stating that Drk has a DPS stance that is completely false. We only have a weird perma Maim buff that makes us MP manage. It is not a stance at all.