SMN has the highest possibility to do burst damage ina a very low frame time, but after they popped all, they have just to wait 1-2 min to get another kill (things change after Battle high/fever).
the major problem is that their burst can 80-90% of times kill very easily a player.
they should limitate this, like put Energy drain, Fester and Painflare in the same cooldown (or atleast Painflare and Fester).
Even If I have some doubt I hope they won't just nerf potency or remove skills, but adjust them, the problem with SMN is that they can use all their sillset all together, another good adjustment would be giving a short cast time to instant skills or make deathflare castable only after 10 sec after you pop Dreadwyrm Trance.
