I want to see a high movement fight, with many transitional epic phases - like in classic sRPGs final bosses "hi I'm over 12 environments, and I have 10 phases". Instead of a dungeon that is 20-40 minutes long, just a dungeon that is the boss (recovery mechanics may need to be included, some classes would run dry and useless otherwise). Trash can be included in the boss fight. As little cut scenes as possible (load those up at the end), keep the action within the game.
You know those scenes where they fight in a room that blows through a wall landing on a train riding through a beautiful waterfall filled mountain top terrain, track breaks as you fight crashing into the ground, area turns into a wasteland that erupts as the core of the planet is exposed and they ride the left over carcass into another planet - Asura's Wrath, God of War, meets sRPG phases, meets SE fidelity. Perhaps a boss or room that you fight in causes your echo to go nuts and you emerge into visions of all the cataclysms before you as your battle scene, Memoria (FFIX), Paprika (anime), continuous contiguous explosive eye candy. Being so expensive I imagine only being an expansion sort of content as a finale, if ever. lol
+1
