Used to hate selene before with the skillspeed buff since would leave me TP starved... new Selene... yes please gimme that haste all day every day.
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Used to hate selene before with the skillspeed buff since would leave me TP starved... new Selene... yes please gimme that haste all day every day.
The haste buff is fine, and a lot better than the old 30% buff because Attack Speed the Buff is far more powerful than Spell/Skill Speed the Stat.
And if we want to go into number things:
30 second duration, 60 second cooldown = 50% uptime
3% attack speed with 50% uptime = 1.5% more DPS by simply having Selene in the party.
Astrologians need two cards to cast their AoE DPS buffs.
15 second duration, 60 second cooldown = 25% uptime (if they get the right cards every time, which doesn't happen)
5% attack speed / damage with 25% uptime = 1.25% more DPS
Selene's party DPS buff is better than the class whose saving grace is supposed to be buffs.
(Do note that AST has plenty of other buffs exclusive to them, though.)
Eos' abilities provide a serious boost to your healing output, but in most fights you don't find yourself -needing- it.
For situations that aren't hard to heal, or with a lot of debuffs going out, Selene is the better option.
(Instant cast AoE Leeches is the actual best thing ever.)
I rarely use Eos because it just make the amount of heal is too overpowered IMO (Exception on Coil, although I only use Fey Covenant to reduce damage).
Looking at buffs this way is dangerous. You could just as easily work out the math for ANY one buff and conclude that it is worthless. Trick attack for example, works out to 1.67% on average if you just use it on cooldown. Food might save you a few seconds in total. Protect might only knock a hundred points off an attack. Improving a piece of gear might take one single second off the fight.
The name of the game is to stack as many small bonuses as possible. Fey Wind is just one of many efforts that the group should be collectively using to push DPS checks as quickly as possible. Incrementally, this pushes "good" DPS into "great" DPS, and turns difficult encounters into easier ones as you encounter fewer stacking debuffs, fewer tankbusters, push phases quicker, and so on.
Not sure why people only look at astros aoe buff. Who is using royal road during a fight? Wasting cards that way, unless it's a spire. I always put my arrow/balance on my highest parsing dps, then add 20 seconds to it. You can't really do the math on astro, so its really hard to say which one is better. But the fact astro can give a more potent buff for a specific dps check is really important imo. Selene is nice for dungeons though.
It's really up to you what you use, I use Selene if I won't be able to really dps much, i.e. super mega pulls where you basically have almost no time to dps, where you literally cannot even get a Bane off, that kinda deal.
Eos I use much more often now, especially given the much lower stat gains of the fairy (I think it went from 90% to 70% of your stats now from my tests), if I can use Eos to buy me a few more moments to dps, I will, a Scholar can really do some damage (Mind you this is ONLY if her buffs are actually ALLOWING me to dps longer).
Just weigh up the situation ahead of time "Will Eos ACTUALLY be doing anything significant? No? Then Selene"
Also forgot to note if the content is so easy (Where if you did nothing but let the fairy heal) Selene is probably the right choice, her Haste buff plus your FULL time dps is incredibly powerful! (This is assuming she can keep up)
I tend to use Eos when I am learning some content, as I find the added healing lets me focus on the mechanics. One I know the encounter well enough, I'll switch to Selene, unless the other healer isn't good.
I agree that selene is optimal if you know your decision to chose her over eos won't result in a wipe. I was just saying that since I don't usually know when that will be the case, I take eos as wiping will probably cost more time than selene saves. Like if selene saves 4.5 seconds off a 5 minute fight then wiping 2 minutes into the fight will mean that I lose time unless I've done the fight previously without wiping twenty seven times with selene. My logic is wiping 2 minutes into a fight costs 120 seconds whereas it will take twenty seven 5 minute fights with selene for the time she saves on each fight to surpass that 120 second waste.
Of course this is all theoretical, I'm just trying to explain my way of thinking when I play it safe. I really don't know how many times eos has saved a run. Let me reiterate that selene is best if eos is not the difference maker in preventing a wipe. I never have a problem with scholars taking selene.
Edit: I should also note that beyond the time factor is the human factor. I've never had anyone complain that the fight took a few seconds longer, but people tend to get pretty angry when a wipe occurs. I hate when people start yelling at each other :x