ah ic. probably cause they realized how unbalanced it was to gate leather and alchemy like that.
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well the trouble of the leather work is not over, it's me or the drop of the skin is extremely low? not enough to ask 3 for one leather, you get them at 1-2 max every 4-5 monster, it's dumb!
when you level up other craft you simply need to go to a nods, mining for a bit and enjoy... here we are stuck at kill tons of monster for get the hope to get 1 leather. i did spend 10 minutes at kill elder wyvern for wyvern skin.... i did get 3 skin!
Seriously SE, you had to change the drop of the skin in ARR for the same damn reason!
I don't understand why we need 3/1 skin/leather ratio anyways. Up till now so far as I know it's always been 1 skin + 1 other material = 1 leather, now all of a sudden I need 3 skins of a lower drop rate and an item that if I want HQs of, I need to wait for a time gate.
Yeah my retainers are pretty much leveled now. Leather is a non-issue. But anything hidden or on an unspoiled node and ephemeral nodes are in available. Guess you gotta do something yourself. I'm finding this system fine so far. It's frustrating at first but now that the initial grind is done I think it will work well.
To some degree, I understand that, but it's not quite the same. Were it 2 skins, it's be a 100% increase. As it is, we're seeing a 200% increase. Compared to ores and logs which have a roughly 66%(one ore with only a 25%) increase, it's just not the same. At best they took each of the items and added a flat +2 materials to the craft, but that disproportionately added necessary work.
Don't get me wrong, I can live with this and it's not a terribly important complaint in my book. This just feels kinda unbalanced, as Leatherworking does feel like it got the short end of the stick with how much extra work was added for it. Also, so far as I know none of the dungeons drop Wyvern Skin doesn't help take away the sting of being a mob drop, like we see with every other kinda skin.