It's not a completely smn vs a melee, but it shows what smns are capable of, and the only one i've seen was Lanika Deziraes video, https://www.youtube.com/watch?v=pzK1WjGoBAQ
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It's not a completely smn vs a melee, but it shows what smns are capable of, and the only one i've seen was Lanika Deziraes video, https://www.youtube.com/watch?v=pzK1WjGoBAQ
Mages are overpowered but it's not because they can Sprint (often).
It has a cooldown and they aren't allowed to sprint/move while casting (most spells) so I think it's fine the way it is.
Physical attackers definitely are at a disadvantage though because they use up the precious TP to Sprint when they need it for other abilities. If anything they need some kind of buff, instead of nerfing it for casters.
Personally I would like to see a buff to Enliven, putting that on a shorter cooldown would bring it more into balance in my opinion. 4 minutes is just way too long. It is also not a priority for spending your skill points in.
You could always use the feather items but I haven't really incorporated them into my gameplay well enough to know how reliable they are. At a glance I am dissatisfied with their cooldown as well. Do the 2 different items have shared cooldown timers? I don't even know.
Well i do not really see those melees skilled at all. If SMN can kite them like that melee dps is not using full potential of their job. Melees can use spint + enliven or sprint + invigorate or sprint + tp potion and believe me that 500 tp is enough for the kill your opponent. Even without sprint they can weapon throw and remove sprint then just jump on your target and it can not escape anymore if they do not use bind or garuda knock back. Against cc you can use fetter ward and then you are immune against cc. I do not know about other melees since i have only dragoon myself but if dragoon know what 2 do there is no way SMN can have even chance kite it like that if you use ur skills properly and know what 2 do. Probably tanks have pretty horrible situation because they have not so much mobility tools for it but melee dps is pretty good situation 1v1 against casters.
And it's not like melee have:
Invigorate
Enliven
Weapon Throw
gap closers that stun
ranged attacks
I'm ok with sprint burning MP pool in PvP, if you're ok with every melee skill taking a full GCD to land, and being interrupted by a faerie sneezing on the other side of the zone.
Sprint is the only advantage casters have otherwise they are at a disadvantage in 1v1 against a melee becasue every melee attack interrupts casting. If equalibrium, surecast and swiftcast are on cd than a caster is a sitting duck.
Sprint: 30s cd
__________
Weapon Throw: 60s cd
Icarus Wing: 90s cd
Invigorate: 120s cd
Enliven: 180s cd
(These cds are of course for people who are having trouble keeping up with mages.)
This isn't even including gap closers.
_____________
Key: Mage -> Melee
1. Sprint -> Weapon Throw
2. Sprint -> Sprint (Icarus Wing)
3. Sprint -> Weapon Throw
4. Sprint -> Sprint (Invigorate)
5. Sprint -> Weapon Throw
6. Sprint -> Sprint (Icarus Wing)
7. Sprint -> Weapon Throw
8. Sprint -> Sprint (Invigorate)
9. Sprint -> Weapon Throw
10. Sprint -> Sprint (Enliven)
The fight between a melee and caster shouldn't even last that long, but you get the idea.