Here is for the existing jobs, not really a lot of new infos:
PLD:
Riot blade => DoT combo
Savage blade => Damage combo
Skill protecting the players around you.
Divine Veil : boost shields
Clemency : Heals yourself and a target.
(Weird, LL digest have Divine Viel and Clemency mixed up )
WAR :
Destroyer : Gives + Crit % and stacks to use defiance/wrath abilities, stacks are abaddon ( I to V )
Inner beast will be 100% crit from sides or back.Raw Intuition : 100% parry from the front, 100% critical from the sides and back.
MNK:
Nothing more than they said before, you use meditation at phase changes to remove your greased lightning and prepare for the next phase.
DRG:
They speak of the azure dragon blood ( buff you can extend or use to inflict more damages, they already talked about it in the LL)
Also
Battle litany : Increase Crit% of the party.
Gale skoguru ? Skogl ? : Heavy damages skill.
BRD:
They speak of wandering minuet of course and also :
Iron Jaw : Prolongs DoTs
Sidewinder : makes the DoTs trigger more damages
NIN:
Smoke bomb : Redirect enmity to another party member.
Kagewatari ( Cross the shadow ) : Switch enmity with another party member.
New combo routes.
Issou ( Pair ) : skill that will do great damages ( the triple attack skill they talked about ?)
BLM:
Blizzard IV will apparently reduces the time between each regeneration of MP.
You will have to alternate between Fire IV and Fire I to keep the astral fire buff active because Fire IV doesn't refresh it.
INV:
You can use Bahamut trance only if you got rid of your astral flow.
You will have access to Ruin 3 in this mode.
WHM:
Asylum : Ground AoE Healing spell
Tetragrame (?): Same as benediction.
Wind III will inflict a DoT
SCH:
Nothing more than what is in the LL digest.
