Originally Posted by
Aeyis
No it is that bad.
I can definately see it being a major minus for anyone used to faster combat.
When tanking half the time I cant use my abilities for fear I'll be locked in a global cooldown when I need to interupt/stun.
If people prefer a slower pace of combat then give each ability its own longer cooldown, not a massive global one.
Not quite sure where that idea comes from. I havent played any mmo that felt this slow (thats by mmo standards). A long global cooldown is really no fun.
Something like that works in ff singleplayer games because you have a party. You dont play a party here, you play one character.