This doesn't help the casual player however. Casuals don't have time to go grind for hours, hence why reducing the number of leves doable in the 36hr timeframe isnt a good idea. They could leve it at 16 and everyone will be happy. I mean, wouldn't everyone like it better if you could do 16 leves however you like? Still focus on one if you like, leve total per 36h stays 16.
I also did mention that there will be company guildleves added in 1.19 as well. But I'm not trying to be over-optimistic this time, since they haven't talked about them or how many we will be able to do or if it will be combined into the 4 per 12hr limit. However if company guildleves add to the amount you can do over 12 (and at least up to 16) then it will be all good, sorta.
It still would be better if they stop trying to "Phase stuff out" and just add more ways to rank up. It's a waste of time to do all this work to the leve system, when all they needed to do was simply make it save the leves you didn't get to take or do, without reducing the total doable to 12.
And really, who is going to log on every 12 hours to do 4 leves then log off? This change is more likely to keep people who just do leves anyways away til like the weekend. Servers will seem very empty to the hardcore player who jumps on to grind out everything.
In all, the guildleve system and the amount of guildleves doable now is fine as it is for the people who just do those. The saving guildleves skipped is a welcome change, but the reduction of total doable is not welcome.
