Originally Posted by
kyuven
Item A makes doing Raid X more efficient. Let's say there's a bracelet for tanks that procs a fire burst that not only increases enmity gain (allowing tanks to hold hate better) but also boosts their DPS without them actually doing anything.
Thus, why bring a tank that deals less DPS, when with a "simple farm" you can have a tank that deals more damage and hate?
This also creates a problem in the acquisition: Say Ifrit drops the aforementioned bracelet, but Garuda drops a similar item for DPS classes. You'd have queues a mile long for Garuda simply because the tanks are all going after ifrit and the DPS after Garuda.