And yes I do know they fixed the collision detection with player on player. But not with PVE yet.
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And yes I do know they fixed the collision detection with player on player. But not with PVE yet.
Nobody is stopping you from running around things, if you want to. Go for it.
I'm coming from a state of mind that insists, solid bodies don't magically pass through each other. However, I think being able to push each other out of the way should be a top priority, just so it doesn't get too out of hand, I would like it to get perfected in this way first...
Wasn't it removed primarily because JP players didnt like bumping into people in the market wards (even though that was never an apparent issue to me)? So now that we no longer even use those market wards, basically, can we have collision detection between players/monsters back?
I do disagree with you, I've played the game since alpha. I THInk it's stupid that i can fase through monsters and humans and lets notfoget the big tree in xmas time! They need collison, I don't mind if we don't have any with humans but outside of that full on collision yes please!
Well at least they used "retarded" correctly. But surely it's more stupid that you can just run through everything like it's all invisible.
I never understood why Yoshi's first actions as leader was to disable things (mob behaviour/collision detection) and then I thought it was just temporary... but still no sign of them being re-implemented.
With the lag in this game and positioning required for combos, its much easier to just be able to pass through a mob to get a rear shot off. Having to run around it takes longer and you never know if what you're seeing on your screen is what the server sees.
well it was there at the beginning of the game, people complained, it was removed, they are not likely to re-add it after they removed it because people didn't want it