Except there are a number of ways to circumvent the restriction, including buying vendor trash items to resell after transfer or, more disruptively, buying things you can resell for profit on the new server.
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So instead of making change you prefer to stick with a policy that creates a disadvantage for people who earned their money legitimately? I fail to see your point or why you suggest that we (the people who support this thread) standby the rules we don't agree upon. We can make change and darn it I am going to at least try and do something about it.
I had a friend who was considering transferring to one of the JA servers cuz HQ crafted items there are significantly cheaper than our server. He has about 20 million gil on him and wanted to just head over there, buy out all the items and return here with them. I told him about the 1,000,000 gil transfer restriction and he was like "nvm".
Point is, this restriction is necessary to prevent exploitations like this which can have seriously negative effects on server economies. I am 100% ok with transfer restrictions and fully support and encourage them.
How, you may ask is this a negative effect? He just walked over to that server and threw 20 million gil in their economy then transferred back to ours. This is literally the same reason gil sellers are bad because they inflate economies by pumping gil into them. Then, when he gets back to our server, he's inflating the inventory of these items on the market board giving him unfair advantages over other crafters PLUS he removed 20 million gil from circulation in our server's economy to boot which is ok for him, he just bought a bunch of stuff dirt cheap and can afford to undercut other crafters well below the standard selling price.
Now picture that scenario happening on a grand scale with many people doing it instead of just one person... all over the servers every day. I am, once again, thankful for these restrictions on gil.
If you are fortunate enough to be on a low seller server and the server you want to transfer to has higher prices, sure. But after your profiteering is over and you sell the items on your new server, if you want to transfer back you go back to 1 million gil. There is no economical benefit to doing this unless you plan to make that new server your home. Then it is an advantage but it's not an advantage on such a grand or serious scale as the scenario I described above.
The merit of gil transfer cap is a stable destination server economy and limited mobility for RMT vendors.
Why is a stable economy important?
Because allowing economies to be easily swayed by the rich "having a good time" means everyone else are having a bad time.
Pass. The rules are there for reasons and I support them.
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I've no clue about this until reading your post. SE loves their damn limit on anything. I don't see the reason of the gil restrictions upon transferring at all. Just like I don't know why there's a cap limit on black list. Oh well.
This has been a thing since ffxi not gona change and good reason as to why Elusana point is enough.
I'd rather them -raise- the cap slightly than just abolish it completley. I see the reason for having it place, but the amount of gil is rather annoying. But hey, it's whatever. >w>
To limit people from gaming the servers between low and high pop servers. Playing it like some kind of stock market. It has a severe destabilization effect on the economy. Is this that hard to believe? I jump to a low pop server, buy all of an item for a cheap price, move to a high pop server selling at a way higher price and make mad profit. I knew one player who did this as it was. Bought tons of crit and det 4 materia from one server and sold it at 4x the price on another. Last I heard he had made almost 200m this way. Remove this limit and this kind of practice becomes completely common place. There is no good reason to allow this behavior at all.
PS3 memory limitations. They've already been pretty clear with us that the UI is already maxed out. They barely got focus target in after launch.
None of which are easy or convenient and themselves serve as a deterrent except to the most dedicated players. Just because this is possible doesn't make it a convincing argument to allow it to happen wholesale without any effort.
Can't you just spend all your gil on materia or something that is as valuable or even more on the new server?