Originally Posted by
elemental10
One question: How did WoW did it with their Heroic Dungeons? Did they change the mechanic to a harder one or just make the enemies in there stronger?
I'm all in to make optional extreme mode dungeons but what can 4-man dungeons do much with mechanics? I'd like to see EX-mode dungeons be full party instead and requires mechanics similar to LotA. As for rewards, how about make them drop green meldable items? I see an increasing trend to equip melded equipments than go for the highest ilvl.
And as for difficulty, the players will ALWAYS try to get the most reward by doing as LEAST as possible. I mean... who pulls normally at Brayflox HM anymore?