The fact he mentioned Red Mage on his own, kinda like a teaser. Made me soooooooooo happy =)
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The fact he mentioned Red Mage on his own, kinda like a teaser. Made me soooooooooo happy =)
I don't know if I'm happy or sad about the mention of the spec tree.
He mentions he is currently into Game of Thrones. Might explain the darker turn the main story took. And the big death and possibly deaths of other major characters. Blame GRRM for the deaths. He's not happy just killing off his own characters anymore.
How I understood that is instead of choosing job X and getting Y skills, you choose Z number of skills and get job X based on that.Quote:
Final Fantasy XIV’s core concept is to have the freedom to play each role through the Armoury System, so we may explore new directions through a skill tree, in which the player’s job will be determined by what actions have been obtained.
I honestly wouldn't worry about it too much. The way he describes how it could work sounded strikingly similar to the concept of having classes split off into two jobs; a concept that was abandoned pretty quickly. Personally I don't see it panning out. What might be more likely would be having a system similar to FFXI's Merit system which allowed minor customization with a handful of optional abilities catering to specific play styles.
That actually isn't far off from the original 1.0 concept which had a much stronger focus on the use of cross class abilities with the idea of having players "define their own class." I can't imagine they would ever go back to that considering classes are more or less ceasing to be developed further as of late. I took his response as more a hypothetical "if we were to do that it would probably work something like this" and not something that is actually being planned to happen.
Yoshida said RDM was his favorite job...haha
In the past he said DRK and Machinist were also his favorite..that is how I guessed and predicted the jobs ;) So..looks like, if it follows his trend..RDM will be next hehe hurray :D
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I look forward to seeing all of our players enter the land of Ishgard.
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with voice overs in many of the cut scenes.
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I take my hat off to our script writers, localization team, and sound team.
http://www.operatorchan.org/k/src/142561032767.jpgQuote:
we introduced non-combat-focused elements such as player housing (...) for players to enjoy.
I'll agree to disagree.