A parse would probably help, but highly likely that it is due to losing DPS while handling mechanics at last phase. They have 2 BLM, if the 2 BLMs aren't adept at handing movements, the group DPS can easily go downhill.
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A parse would probably help, but highly likely that it is due to losing DPS while handling mechanics at last phase. They have 2 BLM, if the 2 BLMs aren't adept at handing movements, the group DPS can easily go downhill.
See SE? This group is struggling with DPS, and a parser would probably allow them to fix their issue VERY quickly.
But no, bads in dungeons might get bullied. From personal parsers. That only the player would see.
Nevermind the fact that if the DPS is bad enough to get "bullied" for it, everyone else already knows the bad is bad.
LOL plz SE. Parsers plz. PS4.
Plz
Looks like either there are death during the last phase or dps focusing on mechanic and losing too much dps because of it. One of my earlier clear of t10 with pug, the adds phase was fine, but we still hit enrage due to death in the last phase.
It sounds like your group needs to get more comfortable with the mechanics and learn how to compensate for the movement in the last phase. t10 doesn't get easier just because of gear upgrades, it gets easier as people become more comfortable with moving around safely and still managing mechanics.
Additional questions: What's your group's composition?
Actually since we know they're hitting the "minimum" for the add phase transition, a parse would need to be "tiered", i.e. you'd need to fire it up after the last add phase to get an accurate representation of what the numbers are.
A flat parse of the whole fight would give too broad a picture.
Two black mages is kinda bad, but certainly shouldn't be hurting your ability to clear T10 very much.
Are you using melee LB when the gauge fills up the second time? Cos you should be.
Otherwise, get one of your black mages to change classes. That'll help, assuming they can perform just as well your group dps will be a lot better.
the last couple times we got to phase 3, by time someone died, the enrage timer was coming in anyway.
Will agree with some of the posters - if you're getting the two add phases down at those stacks, it feels like you're not DPSing hard enough during the none add phases, specifically the final phase where it's most mechanic heavy.
Do you time your phase transitions? About how long into the fights are you hitting the first and second add phase?