If parry gains weren't so utterly bad, then sure, it'd be worth it.
Of course the problem is that parry gains are utterly bad, especially due to how parry works. People seem to assume that the additional mitigation is worth it, when...due to how healing and how parrying works in this game, it's usually entirely irrelevant 99% of the time. There are the occasional scenarios where a parry will literally mean life or death, but they come up incredibly infrequently as most wipes occur as a cascade effect of screwups. It's worthless for the big hits, since healers have to pre cast and assume the hit isn't parried, and it's an overall small effect on incoming autos, which also don't really help out at all because auto attacks just don't hurt that much outside of mass pulls, where your cooldowns will do a more than sufficent job.
Just people who fail to understand that parry is RNG and assume it's literally as good as, what, it's like 2% additional mitigation for 96 parry that people claim? I wish it was that good of a stat =/
