Textures would be nice, a number of textures are visually pixelated even at a distance. Excited for DX11 though :D
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Textures would be nice, a number of textures are visually pixelated even at a distance. Excited for DX11 though :D
Weeeelllll....ok i did play 1.0 beta and i agree with you that the characters did looked pretty spiffy and i do miss my 1.0 miqo, and i will also agree the color palette could use more work, will SE ever get around to adjusting these things? *shrugs*, all we can do as players is give our feedback and suggestions, more people that will speak up on these concerns the better chance we will have a chance at these things being addressed, and as others have mentioned dx11 is coming in 3.0...hopefully we get more than what was shown at the last fanfest.
Yes, DX11 gives you a new lighting engine with better shaders, increases polygon count on models, upgrades textures from 256x256 files to 1080p, improves the games Skyboxes, get's rid of the Planes used for spell animations and changes them to be more dynamic and 3D, improves depth of field, better physics engine and much better particle effects
/s
DX11 isn't the hope you think it'll be. It'll improve the game visually and increase performance, indeed, but it won't be the graphical overhaul that a lot of us with really "beast" machines want.
I wonder if SE will ever do DX12 support. That runtime is just around the corner...
It depends on how much of the crowd could make use of said graphics update. If it's going to take hundreds of hours upgrading the graphics that only a fraction of a fraction the pc users can enjoy, it's probably not going to happen.
The upgrade to dx11 is probably the only graphics update they'll do for a while.
I just hope there's a setting on pc versions to up scale the graphics if we have a rig that can handle it on our end. Or to down scale it to PS3 quality to reduce load and increase performance. Or at least give the textures a more natural look or like some dyed pieces have a little wear or age to them. Either way I really want to be able to see how well the Iron works set would look on dark when it comes out and DivX 11 is added.
http://static.tvtropes.org/pmwiki/pu...0_441_4197.jpg
I wasn't aware the DX11 upgrade was coming.
I'll have to keep an eye out for that and see what gets improved.
Since I'm not too informed though, I'll keep an open mind on it.
That's the beauty of graphics. Even if currently not too many people could use it (and thus it wouldn't be too high on the priority list). as technologies advance, it'll become more and more common for people to have systems that can do more and be better at it. So a graphics update especially if you have it as an higher option isn't a bad thing. It's more preparing for the future really.
I do however expect that if additional graphics options are to be added, they'd be added quite far down the line.
(still nice if they are added though :) )
Live Letter, Part XIX, and here is a scene by scene overview.
For an official translation head to Gildrein's post, here.
Yeah, from what I've seen, I'm not incredibly impressed with the DX11 client, though I do know it should raise framerates on DX11 cards due to the more efficient coding. I just hope the DX11 client has a 64-bit version with multi-core support, too, for even more performance increases.