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  1. #1
    Player
    Eluvia's Avatar
    Join Date
    May 2011
    Location
    Gridania
    Posts
    16
    Character
    Enuin Rose
    World
    Moogle
    Main Class
    Conjurer Lv 90

    Higher graphic options

    I was wondering if it's possible (down the line) that higher graphics options were to be added? Currently even at the highest graphics I still feel that there's more this game could give. And I'd love to see even better textures, anti-aliasing, shadows, and more.

    Just bigger and better really, but as an option. That way the ps3 won't be taxed. (they can't even handle clothes moving after all)
    Those who would have the system to support the additional graphics can turn it on, those who don't, miss out.
    But nobody has to have a lower performance as an result. (unless they choose to show the settings)
    Textures can be saved locally and thus shouldn't tax the server load as they're loaded by the client same with anything else graphics wise really.

    I'd also love to see belts returning as an separate entity, all the other slots show up separately so why can't belts?
    (again this can be an option if it's an issue only showing it to those who have it turned on (it could overwrite the current belt models with your own belt)

    To summarize I'd like to see added
    • Higher texture options
    • Higher anti-aliasing options
    • Better shadow options
    • More shadows
    • More lighting options
    • Separately shown belt models
    All of these optional to those who can support the settings.
    (9)

  2. #2
    Player
    Volgera's Avatar
    Join Date
    Aug 2013
    Posts
    71
    Character
    Volgera Darkstorm
    World
    Goblin
    Main Class
    Bard Lv 80
    DX11 is on the way!!!
    (9)

  3. #3
    Player
    Dervy's Avatar
    Join Date
    Aug 2013
    Posts
    1,537
    Character
    Dervy Yakimi
    World
    Ragnarok
    Main Class
    Lancer Lv 80
    Quote Originally Posted by Volgera View Post
    DX11 is on the way!!!
    Yes, DX11 gives you a new lighting engine with better shaders, increases polygon count on models, upgrades textures from 256x256 files to 1080p, improves the games Skyboxes, get's rid of the Planes used for spell animations and changes them to be more dynamic and 3D, improves depth of field, better physics engine and much better particle effects

    /s

    DX11 isn't the hope you think it'll be. It'll improve the game visually and increase performance, indeed, but it won't be the graphical overhaul that a lot of us with really "beast" machines want.
    (0)

  4. #4
    Player
    Naraku_Diabolos's Avatar
    Join Date
    Jun 2012
    Location
    Gridania
    Posts
    1,275
    Character
    Hayley Westenra
    World
    Excalibur
    Main Class
    Ninja Lv 100
    I wonder if SE will ever do DX12 support. That runtime is just around the corner...
    (0)

  5. #5
    Player
    NoahArks's Avatar
    Join Date
    Jun 2013
    Posts
    232
    Character
    Asuna Okawa
    World
    Gilgamesh
    Main Class
    Archer Lv 50
    Once we get dx11 everything will pretty much improve (even performance).
    (2)

  6. #6
    Player
    Galliano's Avatar
    Join Date
    Jul 2011
    Location
    Ul'dah
    Posts
    671
    Character
    Mog Net
    World
    Excalibur
    Main Class
    Marauder Lv 50
    dx11 will be nice, but it isn't going to be the wonder fix a lot of people are thinking it will. Along with dx11 we are getting high res textures on character models, I just wish the rest of the world was getting the same treatment.

    One thing I really hope we get along with dx11 is better quality shadows, the pixelated juddering shadows a lot of objects cast atm are just awful.
    (4)

  7. #7
    Player

    Join Date
    Oct 2011
    Posts
    1,561
    Quote Originally Posted by Galliano View Post
    dx11 will be nice, but it isn't going to be the wonder fix a lot of people are thinking it will. Along with dx11 we are getting high res textures on character models, I just wish the rest of the world was getting the same treatment.

    One thing I really hope we get along with dx11 is better quality shadows, the pixelated juddering shadows a lot of objects cast atm are just awful.
    The biggest difference I have seen is water effects. The rest did not seem that different to me in the example screenshots they have showed about the ongoing transition to DX11. Here is an article about the transition.
    (0)
    Last edited by Snugglebutt; 02-14-2015 at 11:36 PM.

  8. #8
    Player
    kyuven's Avatar
    Join Date
    Sep 2013
    Location
    Ul'Dah
    Posts
    2,130
    Character
    Chen Kotomi
    World
    Adamantoise
    Main Class
    Archer Lv 90
    To me this comes off as nitpicking about graphics...as far as MMOs go, FFXIV probably has the best on the market, though Black Desert looks to be trying to snag that title away.
    It still amazes me how, even with all these complaints, it still runs better than MMOs that have been around the better part of a decade.
    (1)

  9. #9
    Player
    Balipu's Avatar
    Join Date
    Sep 2014
    Location
    Gridania
    Posts
    2,084
    Character
    Tea Mysidia
    World
    Phoenix
    Main Class
    Rogue Lv 90
    Quote Originally Posted by kyuven View Post
    To me this comes off as nitpicking about graphics...as far as MMOs go, FFXIV probably has the best on the market, though Black Desert looks to be trying to snag that title away.
    It still amazes me how, even with all these complaints, it still runs better than MMOs that have been around the better part of a decade.
    It certainly beats SWTOR and WOW but it IS true that 1.0 had higher level graphics, just not much to show it on. PS3 would certainly struggle with 1.0 graphics, but the PS4 and the PC wouldn't.
    (0)

  10. #10
    Player

    Join Date
    Dec 2012
    Posts
    1,132
    Quote Originally Posted by Balipu View Post
    PS3 would certainly struggle with 1.0 graphics, but the PS4 and the PC wouldn't.
    One of the many reasons that 1.0 failed was because most PCs did indeed struggle with the graphics.
    (0)

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