Originally Posted by
Ronik
The job system is coming whether we like it or not, so the argument about the ease of simply keeping the classes as they are is a worthless one. My suggestion merely condenses the combat roles into one over-arching set - a job system, instead of dividing it between classes and jobs for either solo or group play. The main point of my argument is that we only need a single combat role system, and having the two co-exist unnecessarily complicates things.
Also, I find it incredibly silly to claim that aesthetic appeal is somehow frivolous. We are playing a Final Fantasy game - a genre which has practically built itself on it's aesthetic identity. This "look" and "feel" is a critical part of the game for many of us, and I know I speak for many when I say we most certainly would enjoy playing and looking like traditional Final Fantasy jobs.