except it's not. For the keeper, you can do 1, 2, 1, all, 2 then 2 packs. Not the "full pull" you may want but still fast enough
Printable View
I did keeper a fair amount of times. I never felt stopped as I have a keen knowledge of what I know I can handle when healers/dps are bad, and the pace the dungeon is having is just perfect for me.
To each their own, I suppose you love doing your weekly T10 trash the way they're intended (ie, killing them without wiping or sacrificing anyone or sneaking behind). I don't. But I love the new dungeons. And you don't. Everyone has their favored content.
I can't agree with you. The dungeons don't bring anymore difficulty than ignorance, which is present with each new dungeon pack.
Regarding the discussion about speedrunning and limitations etc. etc., I would like to present an idea:
Unlockable gates with which the player could interact with and then move on to the next zone (instead of them magically opening after the monsters die), the catch and the mechanics on this would be:
- Some gates would take longer to open (tank would take damage, healer would run out of mp, better option would be to either kill the mobs or deal with the consequences of trying to speedrun)
- Some monsters would get increased aggro over time on players trying to open gates
- Some gates would require 2 or more players to open a lever or something like that
- Some gates would be trapped and explode in a big area AoE that would deal a fair ammount of damage/stun/paralysis/or even sleep.
Wanna speed run? Get gud or get back home.
Wanna play at your own pace? Well... Go ahead(?) it's just slower
Or we could just leave it as it is now. The dungeons are bland. Speedruns make them bearable.
I disagree, still too easy.
http://img2.finalfantasyxiv.com/f/54...ffc0_50x50.jpg
Forced stops! omg!
Boo hoo.
That's how the dungeons are designed. SE obviously doesn't want people just blasting through everything alla Brayflox HM. You don't like them? Fine. But don't put more weight in your opinion then needed. Players should run the dungeons as they are designed otherwise the pace becomes "Speedrun or kick".
You don't need to run them again, and you've already stated you aren't going to. The dungeons are designed the way they are, deal with it (not that you need to anymore since you're already done them) and stop complaining about them.