I started to dabble into the world of healing ... and I actually like it :)
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You may find Turn 9 and onward the fights are an exercise in MP frugality. It's the name of the game for WHM. However, when i solo heal EX Primals i make sure the bard knows if they're singing anything it better be Mage's Ballad. :)
OP, in endgame proper MP management is key, there simply isn't room to waste. Always try to make the most of what you have, Cure I until Freecure, Cure III's on Overcure. Shroud of Saints is your lifeline. X-Ethers because every little bit helps. This advice of course is pertaining to high tier content. If you're just running dungeons it's not an issue. Proper Shroud use and breaks in between mobs is how you'll regain MP. You can even dps all you want.
Hmmm having healed t9 quite a few times now(pre nerf even)(though never passed the adds so far) as WHM never had a MP issue if I did stuff correctly and poped shroud at my usual spots. But I do know a whm that is doing fcob and mentioned that he is getting minor mana issues.
Not true. Shroud does indeed regen a flat amount of mana.
Right, so as this became a topic now. I, once again, did some comparison with the High Allagan Crook (77 Magic Damage) against Maple Wand (11 Magic Damage). Same gear, just different weapon. This lead to the following:
Natural MP regeneration without shroud out of combat:
Crook: 318 mp/3 seconds or 1590 mp/15 seconds
Wand: 307 mp/3 seconds or 1535 mp/15 seconds
With shroud this lead to:
Crook: 530 mp/3 seconds or 2650 mp/15 seconds
Wand: 519 mp/3 seconds or 2595 mp/15 seconds
After extracting the natural MP recovery, this leaves only the shroud recovery:
Crook: 212 mp/3 seconds or 1060 mp/15 seconds
Wand: 212 mp/3 seconds or 1060 mp/15 seconds
So yes, I was wrong by 30 mp, my bad.
Now, how I did this: I switched to a crafting class and switched back to White Mage. This will make you start with 0 MP. Keep an eye out on the ticks and note them down somewhere. Use the first mp tick as reference point (zero point) and use shroud then and start timing. Shroud has it's own interval, but if you assume the 3s natural MP regen tick, you can subtract the natural MP regen from it from the total amount of MP recovered after 3 seconds. To find out the natural MP regen, both math as well as noting down the initial MP tick will do.
Also:
There's some rocket science math involved for this, Cyclee. So no one can really give you a solid answer here. There are some existing formula out there on the internet, but most of them are outdated.
You can go by a certain rule of thumb, however. Although it's slightly inaccurate, it will give you a general idea.
If you have a i115 weapon and you're level 50:
5 mind = +10 hp/400 potency or +15 hp/600 potency = 25 determination
How mind and determination scales varies with the magic damage value on your weapon.
There's also the thing about crit, which is roughly 13-14 crit for a +1% increase. So this means that 13-14 crit will increase your average healing per cure by +0,5% - But this isn't very reliable or should be relied upon.
Remember: These aren't exact numbers