Originally Posted by
Andevom
DRG HP absorption abilities have never been all that potent, nor has it been "a staple".
FFII: Ricard is the only DRG in the game, doesn't have this ability (can't jump either, but that's another matter).
FFIII: DRGs don't have this ability, even in the remake versions.
FFIV: Kain doesn't have this ability.
FFV: First appearance of the "Lance/Lancet" ability. Fairly weak HP absorption abilities, best used on mage classes for MP absorption.
FFVII: Cid's "Dragon" Limit Break absorbs HP/MP based on damage dealt. The most potent example of the ability in the series, but can't be used very often.
FFIX: Freya's "Lancer" only drains MP.
FFX: Kimahri's "Lancet" drains a very small amount of HP/MP, and is mainly used as a method of learning new Overdrives.
FFXI: DRGs have no HP absorption abilities against enemies.
FF Dimensons: "Lancet" appears again, still fairly weak in proportion to the DRG's HP.
So considering this, an ability that gives you up to 10% of your HP back every minute (remember, the trait DRGs get reduce the recast to 60 seconds) is pretty on par with other variants of similar abilities in past FF games.