There was the same type of complaining by some people on their forums when it launched but then after awhile nobody cared.
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If it's stuff we get from veteran's reward at a later date, I'm cool with it.
Will things change? Probably not, doesn't mean it's a great idea.
A subscription based game should not have a cash shop. Simple as that.
As it stands now there are several vanity items which are no longer obtainable. Items like the "Snow" and "Lightning" outfits as well as the XIII weapon skins. FFXI and DQ minions are unavailable to any player who had missed or started after the special event. Do we expect them to run these special events indefinitely?
Maybe you joined or came back to the game a week after the summer event ended, and you just love the way the yukatas look. What effect does it have on the player community if a person chooses to spend extra money on an item that is seasonal or previously but no longer available in game?
Why not add these items to a cash shop?
Is it a sentiment of "I was there and you weren't" mentality similar to how some people feel about echo in the coil?
They aren't selling instant Atma --> Animus --> Novus --> Nexus upgrades here.
I do not think SE will hold to its word, and not because they've flip flopped on other issues. Already I'm seeing players attempting to justify p2w deals on the cash shop. Even with Yoshida's assurances, SE is a company at the end of the day. And I believe they will give in to the temptation and attempt to sucker new and existing players with deals to go buy advancement, items, or levels. And people will defend it, saying that "its not bis, so its OK." , "money will never buy skill." Or "its only DoH."
The fact of the matter is this is not the first company that claimed to have made a vanity only cash shop. And if wouldn't be the last to renege on that promise if it did.
A cash shop is nothing like buying a soundtrack that comes with a code for an in-game item. The soundtrack/book/doll/etc has value beyond just a slip of paper inside. Someone may buy the item solely for the code, but that doesn't take away the fact that you are paying for and investing in more than just that one aspect of the purchase. I'm okay with investing in items like this. I know what all I'm getting out of the deal and am happy with that.
I'm very disappointed that they are going the cash shop route, especially since it is still vague as to how this revenue will be used. At the London festival they gave examples of how it theoretically could be used, but nothing listed concretely. That they are adding the shop in 2.4 yet don't know clearly how they are using that additional income makes me hesitant to invest in it. If I knew with certainty that buying a Slepnir mount directly went to housing server expansion, for example, I'd probably be more open to it. Transparency on the shop regarding what these funds are going towards would do a lot to ease those concerns and show goodwill to the player base that the development team's future focus is not going to be using their resources to pack the shop, that they will continue to bring solid content and vanity to regular subscribers who don't use the shop.
Finally, 'pay to win' cash shops are not the only kind that can be harmful or negative to customers. I've seen vanity shop systems, such as the one in TERA, which can be just as unpleasant. I want to know that Yoshida and the XIV team will not go this route over time either.