They've been reworked like 4 times. I don't know why they couldn't do it a 5th.
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Because elemental resistance is stupid. Why not add blunt/striking/slash resistance too then? I'm sure people would enjoy old bosses having blunt and pierce resistance.
When you consider the fuss people make over iL with current and upcoming content, I can very easily see even more exclusion if people don't have the right gear should the elemental wheel be reinstituted. Yes, all it would likely mean is reduced damage, but "Oh my god, do you even watch the videos? Your damage will suck, go get the right gear if you want to challenge this fight!" is going to be the only reply you will find from many players at large. There are solutions, like expanding the caster cross-class abilities so they all can access all of the others' basic spells, but that's not really going to address the problem of the community.
Wasn't that big of an issue in 1.x and in fact actually offered -gasp- options on your weapon selection (since they also had more than base stats!) with relic weapon obviously being the best.
Yeah, 1.x had both type of resistances. People usually took BLMs because it was the easy button.
There's nothing all that diverse about doing X more damage because your weapon is Y element.
BLM has to be reworked anyway, if we got only some ice/fire spells until lv99 omg....it will be so fun....
Slash/blunt/striking/piercing resistance and vulnerability already exist (First Coil T2, Dragon Kick, Phlebotomize, Storm's Eye), but elemental resistances would end up with SE having to completely rework how jobs like BLM play and completely re-haul their rotation, unless they gave BLM's an action that "reversed" the mechanics of Umbral Ice and Astral Fire.
Bosses with already-existing resistances and vulnerabilities that you don't need to apply via skill usage would probably also encourage people being more selective about exactly what jobs they want in a fight. For example, a boss with piercing resistance would have people not wanting DRGs and BRDs in their group, same goes with a Fire-based boss and BLM because Ice moves are not DPS material, or having an Ice boss and people only wanting BLM's in their party. This only works in BCT2 because you get to choose how you arrive to the boss and what vulnerabilities it will have, resulting in a path that favors melee users, and one that favors magic users.
Exactly.
I think BLM and SMN need an overhaul anyway. I mean, they're fine as is, but they could be better. I remember being pretty disappointed to learn that BLM was primarily fire damage. Was even more disappointed that all of the thunder spells were nearly identical. I just wanted to zap things...
Also, why give BLM Flare and Freeze but not Burst? Seems inconsistent.
In 1.0 had both resistance but BLMs had all the element spells so if u encounter an enemy with a elemental resistance you just change the spell. Now we can't do that because they separate the spells between BLM and WHM. The weapon resistance is more realistic since those didn't change much but elemental resistance as right now would be impossible unless a class/job rework yet again
People will prefer blm and whm mage for content than smn or sch due to having elemental advantage.