If they wish to keep the lockouts, another idea would be to make the lockout on a per-job/class basis, that way each job would have a shot, instead of just 1.
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If they wish to keep the lockouts, another idea would be to make the lockout on a per-job/class basis, that way each job would have a shot, instead of just 1.
They could totally make a system like (as an example) 3500+250 per level 50 combat class for maximum and 400+25 per level 50 combat class for maximum. This would end with 9 (ninja) for 5750 and 625 total soldiery per week.
I mean, this would make a semi-balance since if you don't have that many classes, no real need for a lot of soldieries, but if you have a lot of classes, you need more to work on all of them.
just my thought.
I agree with this! I would make an alt, but I am cheap and don't want to pay extra. Hmm, have to pay more to make an alt...
This seems reasonable, let's look forward to it
This would be great!
Brilliant! But hopefully they'll just do what Toodles said outright.
they should actually consider doing something about the lockouts especially once expansion is out. people who will buy the expansion are the people who will stick with this game through thick and thin despite with how new content are being implemented now.
I wouldn't be in favor of easing the weekly Sol cap just yet. However, I would be ok if ST armor lost the weekly lockout while still keeping the weekly lockout on sands/oils/uat.
And thus you have kept playing throughout the entire patch, paying a monthly subscription every month as opposed to spamming content and getting all jobs geared and the patch 100% complete in 1 month and cancelling your subscription. The system works.
There is a chance that soldiery don't have a weekly limit after 2.4