For that, they will need to change their class to "Retainer".Quote:
Our characters should /sigh and stuff when left AFK for too long
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For that, they will need to change their class to "Retainer".Quote:
Our characters should /sigh and stuff when left AFK for too long
Yeah lets not veer off the point here. The point I am trying to get accross is theres nothing going on in the background. We dont have to uses oblivion as an example. Im just stating have some npcs walking about or chatting among'st them selfs. Take the carpenters guild for example. inside u see workers working. now how about npcs walking whats so evil about that? it makes the game seem more alive, rather than Npcs just standing there like a statue.
the black shrouds needs moon light and an eerie gust of wind during night time
like for example they could add children playing in the streets or with the shopkeepers they could have them change shifts with other NPCs making sure the shops always stay open but it isnt the same NPC always there. And then there could be birds in the sky or landing on the ground to look for food. Or some sort of domestic dog or cat scavenging for food. Homeless people on the streets. People begging for a little gil (nothing too much) just something that makes it look more then a static map that never changes. It would be nice for something to be happening other then your character being the only thing.
if every reply you made didnt sound like it came out of Queen of the D-Bags we'd be more willing to converse about it people are trying to tell you that slowly but surely they are working on it. giving us animations to our attacks takes priority because of the huge majority of people saying every ttack being the same animation is boring etc etc. i can handle waiting for NPC's walking around if Marauder's start to do different animations than swing low to high every single time. if i have to see NPC's standing around pickin nose's then i'll gladly wait. i DO see what your saying though but if you honestly look at a lot of games city of heroes WoW Champions Etc. all have stagnant NPC's too there are a descent amount of NPC's running around but very small praportions to the amount still just standing around. if a town has too much animation in it the game may lag for the less then qualified computers running it so they got to keep it balanced too. (in other words i agree to a point, but keep the priorities straight)
i dissagree with the elder scrolls portion but we are forgetting a very valuable example of what we can hope to see or at least use as an example in itself if only that. HELLO PEOPLE the final fantasy games themselves? final fantasy 8 is good example since i just got done playing it people walking around in there designated paths talking and whatnot but you dont hear what they are saying unless you yourself actually go up and have a chat with em. usually youe butting in towards the end but the chat had some flare in it, etc. all of the FF's are good examples but just thought id use Balamb Garden as a prime example of NPC flare
I have to agree on this one tbh (Not about anyone sounding like a d-bag, but the rest). Personally I love to see a living world around me, but if I have to choose which updates comes first, I'd go with battle animations. It is getting so annoying to see people do the exact same moves for weapons skills and the fact that this "bend knees and sort of psych up" is in like every ability is getting so annoying, and I haven't even played for more than a few hours since I got back.
Not to mention spell animations are so extremely lackluster it hurst my eyes.
Overall though I do agree with OP, I want the world around me to feel living etc. Right now though it just feels like there are so many other things I'd rather see fixed that in my mind "backround noice" would have to take a backseat for a little while.
You should be able to attack any and all NPC in town. The older MMOs have this, this make the world really lively, not the scripted "fake" live.
i'd like to see some more world enhancements too.
in XI plants moved, gave of light, powders and so on, the mobs movements where different and better in XI too, there was butterflies, birds, freindly mobs, there was so much LIFE in the world in XI.
XIV just feels like a copy and paste wasteland. even the shroud with all the plantlife feels pretty....well dead.
and i think this is what the OP is getting at