Originally Posted by
Klame
I perfectly know why people are speedrunning as I said in my initial post " I understand they do that for efficiency". I spent eight years on my previous MMOand I know what it is to speedrun an instance you have played many times, thank you for your explaination monochromicorn. My point is that they prevent the dungeon to be played normally at all, while the roulette for STORYLINE DUNGEONS rewards are supposed to incite advanced player to run STORYLINE DUNGEONS again, with new players.
I already accepted the fact that current rewards might not be worth a full run and that it would thus be unfair to advanced player to prevent speedrun while keeping the rewards as it is, but this doesn't justify a ruined gameplay for new players.