Page 1 of 6 1 2 3 ... LastLast
Results 1 to 10 of 54
  1. #1
    Player
    Klame's Avatar
    Join Date
    Sep 2014
    Posts
    10
    Character
    Klame Do'ddasek
    World
    Lich
    Main Class
    Thaumaturge Lv 70

    There should be no way to speedrun daily storyline dungeon roulettes

    Hello guys,


    I am a new player reaching the lasts dungeons of the storyline and I cannot find a party where people whould play these dungeons normally, even if several new players are in the party. It has been several days now where I had to leave duties where people would just ignore new players.


    If dungeon roulettes are here to incite advanced player to populate storyline dungeons, there should be no way for these advanced players to ruin the dungeon run for new players they get matched with. I have had to quit lvl 50 storyline duties repeatedly because the majority of the party would ignore new players and myself, to skip every cut scenes and speedrun the whole dungeon. While I understand they do that for efficieny, this should not be technically made possible by Square Enix. This completely ruin the experience for a new player, and SE should be aware that advanced player will go for efficiency if not prevented to. [post continued below]
    (2)

  2. #2
    Player
    Klame's Avatar
    Join Date
    Sep 2014
    Posts
    10
    Character
    Klame Do'ddasek
    World
    Lich
    Main Class
    Thaumaturge Lv 70
    So if roulettes role is to incite advanced players to populate storyline dungeons, they should be forced to play the dungeon as a storyline dungeon, not at something you chain run just to get a reward. There is no point in putting 6 or 7 advanced players with a couple of new players and expect them to run a storyline dungeon they already have ran long time ago like it was their first time if they are not forced to (with unskippable cut scenes and zones that requires you to clear them from creeps before letting you proceed). The reward should be worth the time invested for a normal dungeon run. (I highlighted this part because many seem to overlook it. Advanced player should not be forced to sit through long storyline dungeons without a fair reward and the current roulette reward might not match at all the time it takes.)
    (1)
    Last edited by Klame; 09-04-2014 at 03:43 AM.

  3. #3
    Player
    Jican's Avatar
    Join Date
    Dec 2013
    Posts
    187
    Character
    Jican Marquees
    World
    Ultros
    Main Class
    Botanist Lv 90
    While I can see your frustration over people doing dungeons faster than you like, there are a few things to consider. First, you can simply get a group together beforehand and go through with the intention to NOT skip the cutscenes. Second, most players have the "skip cutscene" feature on, so there is nothing but a slight pause now where others are watching the cutscenes. They are there only for the rewards and no other reasons, so you can either deal with it, or refer to my previous sentence. Lastly, most of the cutscenes are replayable in an Inn room. Feel free to stop in there and watch what you missed if you so choose. No one is going to stop for you, and you quitting in the middle of a dungeon is just as poor taste as those leaving you behind. Just like you want them to play at your pace, they want you to play at theirs. The only difference is losing a few players to the main scenario isn't a wipe, and most parties can do without you, so feel free to skip on the fights now so you can watch the cutscenes, then play again later to participate in the fights. Nothing needs to change and it's not likely SE will do anything to change a working system for a few players who refuse to adjust accordingly.
    (7)

  4. #4
    Player
    erkhardt's Avatar
    Join Date
    Jul 2014
    Location
    Ul'Dah
    Posts
    63
    Character
    Maiyumi Moriyama
    World
    Leviathan
    Main Class
    Pugilist Lv 50

    Slow down the Story!

    ^what he said, he said it better!

    Haha, I feel you there, your argument is very valid, I believe. One question though, how do you think they could implement this effectively besides CS force-watch and instant enemy aggro? In the inn rooms you can go back and watch cutscenes you missed or were forced to skip. My suggestion though, People are not going to wait. As a level 50 now, I just follow the tank. If the tank goes slow, so do I. I NEVER ask people to skip cutscenes nor will I ever. It's not fair. Many people don't remember that they themselves were once new, and it makes it hard on the people that are. I can't tell you how frustrated I was my first time running CM or Prae when I was locked out of every boss battle because I wanted to enjoy the Scenes. If you want to slow down, be the leader. Roll a tank class. Unfortunately I don't see SE doing anything about this, when you have 8 people running together, everyone has there own play style and method, and when people are trying to farm myth, they do wanna get through quickly. You will understand more when you begin these endeavors. Look on the bright side though- with people like this, you are almost guaranteed a successful mission!
    (0)

  5. #5
    Player
    Klame's Avatar
    Join Date
    Sep 2014
    Posts
    10
    Character
    Klame Do'ddasek
    World
    Lich
    Main Class
    Thaumaturge Lv 70
    Quote Originally Posted by Jican View Post
    First, you can simply get a group together beforehand and go through with the intention to NOT skip the cutscenes
    So far, nobody around me on the map, in my FC nor through party finder has shown any interest into forming a party for that. I am a month old ingame, I don't have many contacts, and they all are advanced players.


    Quote Originally Posted by Jican View Post
    quitting in the middle of a dungeon is just as poor taste as those leaving you behindmost of the cutscenes are replayable in an Inn room. Feel free to stop in there and watch what you missed if you so choose.
    This really is not adressing my point of playing the dungeon normally. Kill creeps, boss, and watch cutscenes. Not skip scenes, speedrun, and not wait everyone for lifts and bosses and dungeon features to chain scenes afterwards in the inn.
    (1)

  6. #6
    Player
    Klame's Avatar
    Join Date
    Sep 2014
    Posts
    10
    Character
    Klame Do'ddasek
    World
    Lich
    Main Class
    Thaumaturge Lv 70
    Quote Originally Posted by Jican View Post
    quitting in the middle of a dungeon is just as poor taste as those leaving you behind
    These advanced players have all the choices they want to grind seals or other resources.I am forced to go through the duty finder and complete this dungeon, they aren't forced by anything to queueing the roulette.

    Quote Originally Posted by Jican View Post
    feel free to skip on the fights now so you can watch the cutscenes, then play again later to participate in the fights
    I don't know if you realize how it ruins the gaming experience to chain scenes without the fighitng scenes inbetween them, or fight without having any idea of the scenario because you skip scenes.
    (0)

  7. #7
    Player
    Klame's Avatar
    Join Date
    Sep 2014
    Posts
    10
    Character
    Klame Do'ddasek
    World
    Lich
    Main Class
    Thaumaturge Lv 70
    Quote Originally Posted by Jican View Post
    Nothing needs to change and it's not likely SE will do anything to change a working system for a few players who refuse to adjust accordingly.
    You don't seem to have a solution for the problem I raised, so it seems you didn't understand what I was complaining about. I want to be able to go in a main storyline dungeon, watch the scenes and go through the dungeon normally. The game should offer this possibility.
    (0)

  8. #8
    Player
    Klame's Avatar
    Join Date
    Sep 2014
    Posts
    10
    Character
    Klame Do'ddasek
    World
    Lich
    Main Class
    Thaumaturge Lv 70
    Quote Originally Posted by erkhardt View Post
    One question though, how do you think they could implement this effectively besides CS force-watch and instant enemy aggro?
    SE wants to incite advanced players to populate storyline dungeons ? Offer them a reward worth the time a normal run would take, and impose a normal run (prevent scene skip and zone speedrun).
    (0)

  9. #9
    Player
    erkhardt's Avatar
    Join Date
    Jul 2014
    Location
    Ul'Dah
    Posts
    63
    Character
    Maiyumi Moriyama
    World
    Leviathan
    Main Class
    Pugilist Lv 50
    That sounds all well and good, the CS could be locked to be unskippable, but how players interact with the enemies could potentially mess up mechanics. If a healer, for example were to walk into a zone first, would he draw all the aggro from enemies in the map only to be insta-popped? Players dictate how confrontations go down (or don't go down, in the cases that you speak of).

    Wish you were on my server, Levi, I would roll with you!
    (0)

  10. #10
    Player
    Klame's Avatar
    Join Date
    Sep 2014
    Posts
    10
    Character
    Klame Do'ddasek
    World
    Lich
    Main Class
    Thaumaturge Lv 70
    I am not demanding mechanics rework as I am aware it's not feasible (like what you mention), but you definitely have ways to limit speedruns at least in the dungeons I am talking about. You could have a system, like require to kill a % of the creeps in a zone before being able to leave it without modifying aggro mechanics for instance. Or maybe just prevent you to use lifts/magitek terminals if someone still has aggro or something even though it seems like a weaker constrain.
    (0)

Page 1 of 6 1 2 3 ... LastLast