Originally Posted by
TouchandFeel
Pretty much what Eye_Gore said. Most mobs move into melee range of what they have agro on so you may start at ranged and then everything will close on you and will be in melee range.
Ranged tanking may work in other games, but I don't really see a purely ranged tank working in this game. I would of course love to have SE prove me wrong on this.
As for a tank that was not your typical tank archetype of wearing heavy armor and carrying a big weapon or shield, there have been many ideas and suggestions for more finesse or magical based tanks such as some of the ideas for Mystic/ Rune Knight where defense was based off of the use age of magical ward, shields, sigils, etc.