Yes, yes and yes. Went too far with the combat overhaul, these things should have had priority. But as always I'm holding on to the hope that these things are next on the agenda. :S
Printable View
Yes, yes and yes. Went too far with the combat overhaul, these things should have had priority. But as always I'm holding on to the hope that these things are next on the agenda. :S
That would be exploited. Healers for example could DC & leave party in dungeon and spam heals without getting targeted at.Quote:
Ability to continue a leve or raid if you disconnect in the middle of it.
Yeah, and to add to this I really think the Allied states should have stopped Hitler long before 1939.
I just can't get over it, I need to ruminate it here. Maybe someday I can go back in time to change it, when scientists get upset enough with my bitching and create a time machine to shut me up.
But at least we got autoattack, right?
Many of those things bothered me a lot at first (bothered as in, they were missing lol) but I have coped pretty well and my adventures seem mostly unaffected.
But you did hit a few homers-
*Link-shell management and improvements I feel really need to addressed (and possible in game linkshell ads system!)
*Resetting abilities every-time I change classes is a mind numbing task. It seems like a small inconvenience at first, but it has been enough to keep me on GLA for the past 3 weeks (save for crafting)
anything else I can think of off the top of my head, I don't have many qualms waiting over
Agreed.
Add to the list:
-Food effects visible and in the tool tips (thank god this is coming)
-Stats that actually do something
-Interesting gear vs. the same 3 outfits reskinned over and over
-nms for all levels (I have always loved that in XI you can start nm hunting [SOLO] at like lvl 15)
-shops/guilds/quests in all the hamlets