if you call "targeting an invisible target" not a broken feature, yes, indeed they don't need to be fixed.
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FYI, I have already spent 2 sands and have the succubus minion, and am currently sitting on enough seals/logs to get 3 more sands - and I don't hunt that aggressively either, so I'm not suggesting a fix because I'm not getting rewards lol. I guess I "know what I'm doing" but let's be honest - "knowing what you're doing" with hunts simply involves being in a hunt LS that's networked with other hunt LS's that relay pops to each other, and then mass teleporting from zone to zone to zerg down targets, and keeping track of which zones have A-ranks that are "up".
Problem is this feels very artificial and frankly silly with 100s of people moving from zone to zone and destroying mobs in seconds. Something needs to be fixed to make hunts actually feel like, you know , actual hunts.
Hey, I think you need to play this game a little less and study up on your English spelling and grammar a bit lol~ Obviously this game makes you rage easily.
And going by your ideas, hey why not just let all hunts just drop logs automatically so we get everyone geared up with i110 real quick and no one will be complaining at all about hunts in a couple of weeks because they won't be needed anymore lol? There's a quick and easy "forward" solution for you.
The problem isn't the hunt; it's the reward system. If the overinflated rewards weren't in place, the playerbase going for the hunts would be greatly reduced, and the need for better rendering or the system suggested in this thread would be completely unnecessary. But SE has proven that they're just going to ignore the issue completely and tell us it's working as intended 2-3 months from now. Good job.
Make it give or take 5000 GC seals (Hunts are Grand Company based. Why not use Grand Company Seals) and you'll have my support.
Suddenly doing a lot of FATEs to hunt becomes a requirement, thus they get what they want and have a constant stream of FATEs being done which then makes the world look lively. Then the none horde hunters get what they want as the horde got their legs cut off so they can't just slaughter every NM they find, and the horde hunters weep because well they just got kicked in the d by 1000 Cooler-Bots.
The fact that it it possible to succeed at hunting if you know what you're doing has nothing to do with whether or not the system is broken. It only means you've managed to figure out how to exploit the broken system.
The rewards are completely disproportionate to the effort involved. Difficulty of the mobs is scaled far too low considering the number of people typically involved in a Hunt. With no participation limits, rendering limits are quickly reached even on powerful systems, rendering the target untouchable for many. These are just a few of the obvious problems with the Hunt system as it was implemented - and they are problems that many argue should have been EASILY spotted before the system was implemented. Especially since a number of those problems were already present in existing situations (Odin and Behemoth).