It would be neat if this game not only destroyed the item but busted it into some kind of needed sub material like lineage2 did and the game sorta has gotten to with desynthing
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I'm aware. So it's a step up from a complete and utter $@#! biscuit of a system, and now it's just crap? Just because 1.0 (which failed) had a worse materia system does not make this good.
I remember crafting in XI from 2003. It was terrible (although I suppose the stuff you made was generally more useful, so there's that...). But this is 11 years later. SE is capable of better now. It's extremely evident in the system they've created for actually crafting the items. I expect better than this for materia.
I'm personally a monumental f**k up when it comes to melding. I've restarted my goldsmith melds 3 (yes.. 3 FULL sets of new gear) times now. Today is the latest.
There's too much information all over the place, especially when you add in these new accessories/belts since 2.3, new tools etc. Apparently new max meld limits on stuff. Well what's the score for those sitting on brand shiny new AF crafter gear, HQ off-hand etc, and not enough money to buy these new belts/accessories?
Can someone give a little information on this kinda thing please?
This would. You could play your materia settings there and see which setup you like the best before actually making one yourself. ^^
The fact that a naked (besides weapon) level 50 crafter has the same meld chance as someone with fully melded gear and the artisan tool... is a big problem.
Last night I literally failed 34 attempts in a row to meld a level 3 materia to the fourth slot of my secondary tool, at an 11% success rate.
I then tried my luck on another meld at 35%, failed 6 in a row, and decided it was a bad night to do melds.
If I remember my statistics right, the mathematical probability of an event with an 89% chance happening 34 times in a row is 1.9%.
Probability of 65% failure triggering 6 times in a row is 7.5%.
Probability of both happening consecutively is 0.14%.
Yeah, really bad luck. For the record, up until that point, I've had what felt like a relatively fair distribution of successes and failures, but over a million gil worth of materia went down the toilet last night. The worst part is I didn't do that many failures before getting a success. I walked away from those melds with nothing to show for it.
I've failed 14 times in a row on a 40% chance.
I've also failed 49 times in a row on an 11% chance.