Originally Posted by
LunarEmerald
The solution is to greatly increase the daily hunts and greatly nerf what elites give
Brown (normal mob): 3 seals
White (fate mob): 5 seals
As it stands, you can only earn 7 seals a day using dailies. These new numbers would boost that to 19.
Elite B: 5 seals and 10 myth
Elite A: 10 seals and 20 myth
Elite S: 20 seals and 50 myth
Elites when aggroed should show on the map so nobody can monopolize them. A and S elites should also have damage immunity for 2 minutes after the pull. To give people time to join.
Finally, remove the chance of A and Ss dropping blood-splattered mark logs.