This is why sidequests need to reset when you switch to another class/job. SE is trying to keep FATES relevant with the relic weapon but overall the majority of FATES are just empty, which is natural as the majority of the population moves to end game content. The same thing happened in GW2 with their random events. I think FATES just should of been a form of NM/HNM content over what they are currently.
