Very well, let's begin our discussion of how awesomely skilled we shall be. Your party is engaging a boss and you have 7 Cures to cast and 4 buffs out of your 800MP. Go.
Time to find out, isn't it?
Certainly seems better than the alternative of spamming Sacrifice for regen aoe on the entire party every 10 seconds regardless of need and never once needing to look at the mp bar. Which, if I'm not mistaken, is all that being a healer could have hoped to be pre-1.18.
remember in xi being 5/6 dying for a freakin mage to seek party?
good luck finding an extra con or thm
5 DoW and 2 DoM...... soooo familar
solo play is dead too.... unless you rank up via farming, sooooooo fun
the NMs weren't meant to be soloable. I see no reason for QQ other than the fact that I can only cure my party a few times before running out of MP...and in a 30 min fight, that is....unacceptable.
Then they should have made a healer class. Now I'm going to be labeled as one of the non-healer Conjurers and I'll be sitting around LFP. Healing was never an issue for any mage, and no mage was ever defined as a healer. You're absolutely right that it's no fun to spam one spell.. Now you aren't going to be spamming it, you're going to be waiting to press Curaga II since you're only going to be able to cast it 7 times. Going to be spending a lot of time in passive mode, doing nothing, instead of being what a mage was described as on finalfantasyxiv.com
I like the shift to party play (though some of the changes definitely hurt solo leveling alot...). One thing I don't like is the lack of nothing to do while waiting for auto-attack to generate TP :)
You sure like to cry alot. Get over it. Go play wow if you want easy.
Honestly, learning to use single-target spells won't be that bad if melee players are intelligent enough to follow directions and learn where to situate themselves to avoid AoE. If DD takes hate, which there should be much less of an excuse for now, they better be able to self-heal because your mp is reserved for either a) DD or b) keeping the tank on his damn feet. The extent to which this game has babied everybody from the beginning is insane, and a significant part of the problem the fact that in almost every case, death was not a threat thanks to spammable healing aoe spells. I can honestly say that as setting myself up as DD LNC I have never once thought about whether or not I would pull hate dropping TP move after TP move. The reason? Mages never run out of mp, and eventually enough AoE spells will be thrown around and tank will recover the hate. Nobody will die, we'll move on. There was no strategy. This needed to happen for the balancing of the game as a whole.
This is what happens when combat changes aren't tested enough.
/sigh