More XP per fight
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More XP per fight
How much free time do you people have on your hands that you think the time sink required to progress from 0 to 40 is acceptable? It's orders of magnitude longer than it takes to go from 1-50 on a given class in PVE. That's the main reason people exploit the matchmaking system: because nobody has the time to do it the right way. Especially given that this is supposed to be a "casual" system.
Unfortunately, this is one of the worst design ideas that anyone could do. In an MMO, the philosophy should be that you WANT to play with your friends, not that fact that you get HURT by playing with friends. As I stated before, the best way to fix this is fixing the queue system so that it lessens the avenue to even think about win trading.
The problem with playing PVP in FFXIV is that it is not very rewarding. You technically have to win thousands of times in order to reach the max level. Players are already complaining about the atma/animus. Once they found out that PVP is much harder, they just quit before seriously trying. Unless, of course, there is an easy way to reach max level (wintrading).
I really don't care if increasing the XP wound result to a large influx of r40 players. This way, everybody playing in lvl50 would be r40. Everybody would be on equal standing. Almost everyone would have identical gear. It will all boil down to skill. Wouldn't it be more fun knowing that both teams have equal odds of winning?
The wolf marks amount being increased would be nice, so you could gear other classes. There is nothing wrong with the xp reward amount, a tiny little bit more would be okay, yeah. But it's fine the way it is. I'm ranking up steadily and so are all those who enjoy pvp. The only problem is the match making system making queues much longer than they should be, and also constantly bugging out.
To all the peopole saying it's because of queue times.
Yes we all know this. Win trading was very rare/uncommon back in the original rank 30 grind.. but queue's weren't as bad then.. As the months have gone by the only thing that has happened are queues getting worse. This is NOT a QQ/condemning post about win-trading but rather suggestions for fixes.
But since it has been bought up, lets take a different look at how to fix everything then.
1. Put all datacenters together? In order to fix queues (not sure how this will work, I remember someone saying that if they do this it will just make server instances more laggy/buggy/etc?) correct me if I'm wrong
2. Remove matchmaking (not sure how this will work either, it's pretty much made queues worse for higher ranks but I guess it's helped out the lower ranks somewhat?)
ANY suggestions are good, even about queue times since it would indirectly help with trading
Also to the increased exp/marks... Ya'll forget that marks/exp used to pretty much be half of what we get now solo (pre 2.15). And it hasn't really helped q times, altho I did take a break for a month or two so I'm not 100% sure. PLUS it's been stated by a mod in general forums that they don't have any plans to make adjustments to marks/exp sooooo yeah...
These suggestions are great, and there are many similar in this section. But everything inside here (pvp section) seems to fall on deaf ears, I'd really suggest someone to make a thread in the suggestions forum. Removing the match-making system is the number one priority to fix these (at times) ridiculous queues.
1. The datacenter would fix it, if it was just for PvP. The amount of load on a server just for one specific worldzone open is not that much. And if it is..they are running shitass hardware..
2. As far as I know, no one said remove matchmaking. The MMR has to be there, the fact is that for the amount of players that are currently playing...the algorithm that Square is using, does not work.
I posted this a couple weeks ago in regards to maybe enticing more folk to try (and stick with PvP). If more folk were playing in all queues/levels then the Wait times and queues would probably work much smoother and more like the PvE queues. However, I also think doing something like below, would also discourage Win-trading overall because it would be potentially less effective. Make it less effective, and people will stop doing it. (note: I wrote the below, pre-patch and was I like rank 13-14 at the time....post patch, i've had 10+ minute matches occasionally when I solo queue...I've also totally derped a couple causing fast wipes (grr when bene doesn't go off right/when in the heat of the moment wrong party member is targeted for a key heal)....and to those random strangers, so sorry :/)
Link: http://forum.square-enix.com/ffxiv/t...vidual-Rewards
So just another type of idea to help the situation. Also, it'd potentially make it more fun, and take less time. No extra Wolf Marks as a reward would be necessary ...but allowing players to level just a wee bit faster based on both their team AND individual skills would be more rewarding. I see no reason why the leveling should take 1000's and 1000's of matches....if anything, it's the gear that should be the grind-fest....as it would keep people interested in playing.....AND even though they were 'max rank', they'd still feel as though their character was growing through the gear improvements.