This wouldn't be "flexible" as much as it would be "even more redundant than the current system".
The inconvenience and inventory bloat and database bloat that the current repair system causes needed to be streamlined, badly. The dark matter repair system does this.
Normally, I'd agree with this, but due to the importance of the role of crafters in this game, they need to be able to be useful for something more than just making stuff. I think the concept of having player-repairs is a decent one, but it just needs to be implemented better (much like a lot of the other concepts in FF14).
I think the dark matter repair system is a step in the right direction.
(Did we really need to have yet another thread about this? We already covered this stuff in this original thread about the new repair system: http://forum.square-enix.com/ffxiv/t...airing-Repairs as well as in another long, redundant one as well.)
