Originally Posted by
RhazeCain
Gonna disagree with this, to some extent. There are of course some places where PLD is clearly the better option, but this poster gives too much credit to PLD and not enough to WAR. Some background on me first though: I play both WAR and PLD. Other person in static is WAR and I prefer WAR, but go PLD when needed.
WAR shines when:
AE damage. Think Brayflox farms or parts of coil t4.
Predictable repeated spike damage. Like Inner Beast for every death sentence on Twin.
Reliable agro when pickup adds. Like dancers in t7: Tomahawk > Overpower > Overpower while moving into position instead of Shield Lob > Shield Lob > Shield Lob. (I'm aware that PLD usually adequate, but WAR a bit better)
Damage while tanking. Like single tanking t8: it's a DPS race. Both are fine, so might as well get the little bit of extra damage.
Storm's Path. Just takes a bit off the top everywhere. Can work from OT position too.
Currently we're going WAR/WAR on t6 (that's just personal preference), then WAR/PLD on t7 (for hallowed ground at the Prosecutor), then WAR single tank on t8. Still learning t8, but the reason failing isn't the tank currently and there are videos out there with WAR single tank going whole way. Overall, WAR/PLD is going to equal or beat (usually beat) WAR/WAR or PLD/PLD every place to date.
And that's good. Please notice the other thread currently in this same forum complaining that WAR needs an improvement. Since some people think both ways, that's a pretty sure sign that things are about as they should be. Unlike the 2.0 where WAR was majorly shafted.