I'd rather get his teleport spell, personally.
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I have used it a few times where I was the only one left alive (or me and a tank), but it's always proven to be completely useless. Everyone I rez die shorty after, and if I'm being targetted, I dies as well. I'm not sure when I am supposed to use it because I doubt that's what they inteded it for.
It's not completely useless, but in general if you have a situation where a lot of folks are dead, it's because A) they were handling mechanics poorly and thus a rez won't help, or B) the tank died, and the rampaging boss is probably going to wreck everyone before/as soon as the rezzes finish.
I've saved pulls with it, but it's very, VERY rare.
The worst part is that now you have a whole party with weakness >_>
Good luck surviving anything with a party of 7 squishies. They should really make it so it rezzes you with no penalty...
I've had a few successful attempts with it but it is very situational because of the animation lock.
If a lot of people are dead during Ifrit HM after Hellfire phase (Some people have trouble avoiding plumes...) immediately run to the middle after he does his last tackle and use it. You should be able to pull it off successfully.
I was once in a party with low ilvl players who were doing Ifrit HM for the first time and couldn't dodge plumes well. Only me and the tank survived after people were dropping like flies and I managed to raise 6 people with the limit break and we all won :D
I'd rather they just take LB away from healers and give me old bene back ^^o
don't know if its still the case but back in the old days a lb would reset all cooldowns too, which had some uses in places
doesn't take long to build a LB1 and if you didn't have a caster to use meteor it was a good alternative to give the tank all their stuff back for big pulls