Originally Posted by
juniglee
The only reason this happens is because for contents that do need a PLD, it involves chain stunning - this is something Warrior (and any other class in the game for that matter) cannot do. Paladins' real value for that slot is because they have an on-demand/instant GCD stun. Something no other class in this game has (the closest would be White Mage with spammable Holy, but they do not have a traited 6 seconds stun, and the skill requires 3 seconds before it goes off). You can bet that if Dragoons or Monks were able to chain stun, Paladins wouldn't hold the same value in parties it does now. This is more of a mechanics issue. Paladins are no better than Warriors for any content that does not involve chain stunning, nor to say Warriors are any better than Paladins.
The only reason I made the switch for my static is so that we don't have to lot on the same set of loot (2 people lotting against a Blade and a Shield, and nobody lotting against an Axe), and for building the Limit Break bar a little easier. You may argue its needlessness, but the Strength debuff from Rage of Halone does not stack, whereas with a 1 WAR/1 PLD combo, you can have both the Strength and Damage debuff from Rage of Halone/Storm's Path up on a single boss.