Some other ideas for extra skills and abilities
Here are some ideas for new mechanics. How about continuous attacks in addition to our instant attacks & cast attacks?
When doing the continuous attack, the player cannot initiate any other abilities. He first have to break the continuous attack (by activating the action again).
- Aurabolt (MNK): [continuous attack that drains TP & MP] project chakra out of the practitioner's hands to inflict astral elemental damage (double potency against undead).
- Wyvern Sting (DRG): [continuous attack that drains TP & HP] impale an enemy with the practitioner's lance to inflict damage and slow+heavy ailments.
- Astral Shell (WHM): [continuous attack that drains TP & MP] Like Y'shtola ability, it stops all projectiles physical or magical.
- X-Zone (BLM): [continuous attack that drains TP & MP] Create a large area that shift the enemies into another dimension (become semi-transparent), effectively silencing and pacifying them (the monsters can only auto-attack).
- Hysteria Song (BRD): [continuous attack drains MP & HP] Play a song that damages the enemy and keep them under the paralyze ailment.
- Frenzy (WAR): [continuous attack that drains TP & HP] Allows yourself to be consumed by the inner beast, effectively attacking much faster with auto-attack, but weaponskills potency is slightly reduced.
[Or this could be given to MNK in the form of Hundred Fists]
- ... and more! The idea would be to get a new form of attack. I tried to make do with what the game currently have, but if possible, it could be a great way to introduce NEW status ailments.
Other ideas:
- Blink (MNK): randomly change side around your target